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DTSTART;TZID=Europe/London:20260429T180000
DTEND;TZID=Europe/London:20260429T213000
DTSTAMP:20260516T044242
CREATED:20260324T144407Z
LAST-MODIFIED:20260429T134826Z
UID:10000048-1777485600-1777498200@digitalcreatorsnetwork.com
SUMMARY:Making Social VR Safe\, Accessible\, and Meaningful
DESCRIPTION:  \nIt’s been a hot minute\, but we’re back with another event at Colony King Street on Wednesday\, 29th April. We’ll have a full news update (lots to unpack there)\, a talk from Virtuware Founder Hamza Qureshi on Social VR\, plus a few demos to dive into. \nLagan’s Healthcare are graciously sponsoring pizza and drinks for all of us this time round – thanks to Carren Bell for organising this! Carren will also be giving us a little update on what they’ve been up to in the Immersive Space. \n\n\nWe’re also very excited to be helping baptise the new Colony King Street co-working space as they once again open their doors to our own particular brand of tech meetup nerdery. \n\nSchedule\n\n6:00pm: Doors open\, registration\, demos and networking.\n7:00pm: Immersive News & Community Updates\n7:30pm: Main speaker: Hamza Qureshi – Beyond the Chaos: Designing Safe\, Accessible\, and Meaningful Social VR.\n8:00pm: More networking and demos.\n9:30pm: Event end\, after-drinks (venue TBC)\n\nTalk Details\nBeyond the Chaos: Designing Safe\, Accessible\, and Meaningful Social VR\nWith massive social platforms already dominating the VR landscape\, why build a brand-new one? In this talk\, Virtuware founder Hamza Qureshi will share the strategic decisions and real-world challenges behind creating his new social platform\, StageTime. Drawing on years of experience building massive VR spaces and working inside major social platforms\, Hamza will explore the specific gaps he identified in the market. He will discuss how existing platforms often cater heavily to hardcore ‘enthusiasts’ at the expense of casual users\, leading to bloated interfaces\, chaotic environments\, and high user friction. This session dives into the realities of designing a virtual ‘third place’ optimised for standalone headsets\, human-centric expression\, and healthy community building. Attendees will leave with candid insights into what it takes to build a seamless and meaningful immersive community from scratch.\n \nAbout Hamza\nHamza Qureshi is the Founder of Virtuware Ltd\, an immersive technology company based in MediaCityUK. He has been building experiences in virtual reality since 2016\, initially making his mark by creating one of the most popular karaoke spaces in VR. After spending several years working internally at VRChat\, Hamza took his deep understanding of virtual communities and founded StageTime – a platform dedicated to immersive social experiences. He is passionate about the evolution of the metaverse\, community building\, and the unique design challenges of social VR.\n\n \nDemo Details\nStudio Liddell\nStudio Liddell is a multi-BAFTA nominated creative studio at the forefront of animation\, immersive storytelling\, and next-generation interactive experiences. With a heritage spanning high-end CGI production through to cutting-edge XR development. \n \nKnown for delivering award-recognised content including BooSnoo! for Sky Kids\, Studio Liddell is once again stepping into location-based entertainment with Battleverse – a scalable mixed-reality platform designed for high-energy\, social gameplay. \n \nSpellcaster\, is the initial flagship game and is intended to be highly accessible for all ages and venues.\n \n \nBattleverse | Spellcaster\nStep into Battleverse: Spellcaster—a thrilling mixed reality experience that transforms any space into a living\, breathing arena of magic and mild mayhem. Designed for the latest generation of immersive play\, Spellcaster invites players to dodge\, cast\, and compete as they harness ‘Water\, Fire and Ice’ elemental powers to try and defeat their opposing team. Fast-paced\, intuitive\, and endlessly replayable\, it blends the physical energy of sport with the spectacle of cinematic gaming—delivering a high-impact\, social experience that’s as exhilarating to watch as it is to play. Perfect for all ages\, Battleverse redefines what’s possible in location-based entertainment.
URL:https://digitalcreatorsnetwork.com/event/making-social-vr-safe-accessible-and-meaningful/
LOCATION:Colony King Street\, 76 King Street\, Manchester\, M2 4NH
CATEGORIES:In person,XR
ATTACH;FMTTYPE=image/jpeg:https://digitalcreatorsnetwork.com/wp-content/uploads/2026/04/VR-Manchester-–-Social-VR-Meetup-Promo-Image-1.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20260429T160000
DTEND;TZID=Europe/London:20260429T183000
DTSTAMP:20260516T044242
CREATED:20260415T173401Z
LAST-MODIFIED:20260415T173405Z
UID:10000049-1777478400-1777487400@digitalcreatorsnetwork.com
SUMMARY:IMMERSIVE IMPACT 2026 – Want to drive value and stand out?
DESCRIPTION:Overview\n\n\n\nJoin us for an unmissable afternoon of discovery\, demos\, and high impact learning during Manchester Tech Week \n\n\n\nIMMERSIVE IMPACT 2026 is where ambitious leaders experience immersive technology for real — and walk away knowing exactly how to use it in their business. \n\n\n\n______________________________________________________________________________________________________ \n\n\n\nWhy explore immersive technologies now?\n\n\n\nBecause this isn’t future talk — it’s delivering results TODAY. \n\n\n\n1. Drive faster growth and stronger conversionAR users are 90% more likely to convert\, with higher engagement and positive feedback across sales\, marketing\, real estate\, tourism and live experiences. \n\n\n\n2. Train teams quicker\, safer\, and more effectivelyBusinesses using VR training report up to 16x better information recall and dramatically reduced time to competence — from soft skills to critical safety training. \n\n\n\n3. Make confident decisions and sell smarterImmersive visualisation cuts product design time in half\, accelerates sales cycles\, and helps teams explain complex ideas clearly — no physical prototypes required. \n\n\n\n______________________________________________________________________________________________________ \n\n\n\nExperience the tech — don’t just hear about it\n\n\n\nGo hands‑on with proven solutions\, including Igloo immersive environments\, HTC VIVERSE\, AI smart glasses\, holograms\, VR training\, and no‑code AR creation. See real use cases that are already saving time\, reducing risk\, and closing deals. \n\n\n\n\n\n\n\n\n\n\n\n______________________________________________________________________________________________________ \n\n\n\nLIMITED SPACES — RESERVE YOUR SPOT NOW\n\n\n\nIMMERSIVE IMPACT 2026 is designed intentionally for a curated\, high‑value audience… which means spaces are limited. \n\n\n\nDon’t be the business that catches up later — be the one that leads. \n\n\n\nRegistration closes on 26th April 2026. \n\n\n\nPlease note that whilst the event starts at 4PM\, an extra demo will take place at 3.30PM. \n\n\n\n______________________________________________________________________________________________________ \n\n\n\n\n\n\n\nWe’ve brought to you a set of world-leading experience that have delivered proven return on investment for you to go hands-on with \n\n\n\nEven more like live demonstrations of AI Smart glasses and a new Mixed Reality device making waves currently replacing old HoloLens fleets. \n\n\n\nIgloo vision – Must be seen! Shared immersive spaces that can give new perspectives to reduce decision making from weeks to minutes \n\n\n\nHTC Viverse – 3D Immersive experiences that can enhance collaboration and reduce the cost of training and sales. HTC have collaborated with Igloo to also do live demonstrations of Viverse working inside the Igloo! \n\n\n\nProtohologram – Bringing holograms into the real world in real-time to reduce sales and marketing costs and make your brand more interactive \n\n\n\nGWPro – Highly effective training for various OSHA and NEBOSH standards reducing risks\, minimising post-training mistakes. Reducing cost and increasing quality \n\n\n\nTrac3d – No-code platform for creating and sharing high quality augmented reality for retail\, events and training. Quickly build experiences to help your brand stand out and be memorable \n\n\n\nVirtual Speech – VR based soft skills training with built in AI to help you learn conflict management and sharpen those presentation skills. Improved skill levels faster and with more confidence
URL:https://digitalcreatorsnetwork.com/event/immersive-impact-2026-want-to-drive-value-and-stand-out/
LOCATION:HOST Salford\, MediaCity UK\, Salford\, England\, M50 2ST\, United Kingdom
CATEGORIES:In person,XR
ATTACH;FMTTYPE=image/webp:https://digitalcreatorsnetwork.com/wp-content/uploads/2026/04/Immersive-impact.webp
ORGANIZER;CN="MediaCity Immersive Technologies Innovation Hub":MAILTO:innovation@mediacityuk.co.uk
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20260324T093000
DTEND;TZID=Europe/London:20260324T163000
DTSTAMP:20260516T044242
CREATED:20260313T151754Z
LAST-MODIFIED:20260313T152053Z
UID:10000042-1774344600-1774369800@digitalcreatorsnetwork.com
SUMMARY:Immersive Storytelling for Business: Turning Legacy into Spatial Experience
DESCRIPTION:A Practical Workshop for Turning Brand Legacy into Immersive\, Budget Ready Experiences\n\n\nHow do you transform decades of brand heritage into immersive experiences that audiences can step into\, feel\, and remember? \nFor many creative teams\, the challenge isn’t creativity — it’s framing the project\, defining the scope\, and understanding what’s realistically achievable within a budget. \nThis full‑day\, hands‑on workshop gives creative producers\, agency directors and in‑house marketing teams the tools to turn organisational heritage\, archives and identity into client‑ready immersive concepts\, using AI\, game engines and spatial storytelling. \nDesigned for teams responding to brand and heritage briefs\, the Lab focuses on practicality\, clarity and commercial application — not just inspiration. \n\n\nWho This Workshop Is For\nThis session is designed for professionals who create stories for brands\, audiences and clients\, including: \n\nCreative directors & producers in agencies\nIn‑house brand\, marketing\, design and communications leads\nAnyone tasked with unlocking the value of organisational legacy\n\nIf you’ve ever needed to answer: \n\n“What would an immersive experience of our brand look like — and what would it cost?” \n\nThis event is for you. \n\n\nWhat You Will Learn\nBy the end of the day\, you will walk away with: \n\nA clear framework for immersive heritage projects: How to turn archives\, identity and brand stories into experience‑ready ideas.\n\n\nAI‑to‑3D workflows for rapid visualisation: See how old photographs\, documents and assets can become living spatial objects.\n\n\nHands‑on Unreal Engine prototyping: Collaboratively build simple immersive scenes to test concepts fast.\n\n\nUnderstanding of immersive deployment formats: 360 projection\, XR\, interactive environments — what each requires\, and when to use them.\n\n\nA budget & scope template for your own project: Learn how to build realistic cost structures\, timelines and scoping documents.\n\n\nA draft concept you can pitch internally or to a client: Leave with something tangible\, visual\, and commercially presentable.\n\n\n\nWhy This Matters\nHeritage‑driven brand storytelling is growing — but most organisations and agencies lack: \n\nA clear production framework\nThe language to explain immersive concepts to stakeholders\nAn understanding of what costs what\nTools to prototype ideas quickly\nA way to turn legacy into strategic value\, not nostalgia\n\nThis workshop solves those problems by bridging creativity\, technology\, and commercial clarity. \n\n\nWhat You Leave With\nBy the end of the workshop\, you will have: \n\nA draft immersive heritage concept\nA visual prototype or mood board\nA structured scope of work\nA clear budget framework\nA deployment recommendation\nThe confidence to pitch immersive concepts with clarity and costed structure\n\nReady to Turn Legacy Into Experience?\nIf your organisation — or your clients — have rich heritage\, deep archives\, or powerful brand stories\, this workshop will show you how to turn that into immersive\, interactive value. \n\n\n\n\n\nEvent link
URL:https://digitalcreatorsnetwork.com/event/immersive-storytelling-for-business-turning-legacy-into-spatial-experience/
LOCATION:HOST Salford\, MediaCity UK\, Salford\, England\, M50 2ST\, United Kingdom
CATEGORIES:XR
ATTACH;FMTTYPE=image/jpeg:https://digitalcreatorsnetwork.com/wp-content/uploads/2026/03/84f973ba7e7272e9ab598a8b098916e7.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20260318T130000
DTEND;TZID=Europe/London:20260318T140000
DTSTAMP:20260516T044242
CREATED:20260313T111105Z
LAST-MODIFIED:20260313T144443Z
UID:10000039-1773838800-1773842400@digitalcreatorsnetwork.com
SUMMARY:CoSTAR Live Lab Presents: Adaptive VR Horror Experiences
DESCRIPTION:CoSTAR Live Lab Presents: Physiological Adaptive VR Horror Experiences \n\n\n\nWednesday 18 March 2026 | 13:00 – 14:00 | CoSTAR Live Lab\, Production Park WF9 3NR | Hybrid \n\n\n\nBook your free ticket today! \n\n\n\nEver wondered what happens when a VR horror film can sense your fear\, and change how the story is told in real time? Join us for a live talk and demo exploring physiological\, adaptive VR horror\, volumetric performance capture\, and AI-powered creative workflows. \n\n\n\nWe are excited to welcome Callum Berger (University of Lincoln) and Richard Ramchurn (AlbinoMosquito Productions) for an inspiring public talk as part of our CoSTAR Live Lab Presents series\, on their exciting cross industry and academic collaboration creating “Physiological Adaptive VR Horror Experiences”. \n\n\n\nCoSTAR Live Lab is an innovative R&D facility based at Production Park near Wakefield. Live Lab is part of the £75m government-funded CoSTAR Network\, and supports innovation in immersive\, multisensory and interactive technologies to transform audience experience\, shaping next-generation live experiences for screen\, stage and into the metaverse. \n\n\n\nCallum Berger is a PostDoc Research Associate at the University of Lincoln in the Centre for Defence and Security AI. His PhD research bridged computer science and film/media studies\, establishing a novel approach to developing adaptive virtual reality (VR) horror experiences. Through his work\, he provided actionable guidelines for immersive media creators while offering a comprehensive case study for evaluation. He explored fear responses in the brain using fNIRS\, interviewed horror film directors to highlight their creative workflows\, and co-created an adaptive VR horror experience titled “A Place for Everyone” in collaboration with the artist AlbinoMosquito which was showcased at film festivals and is now undergoing controlled lab studies. He is now researching the use of AI for decision-making within a defence and security context. \n\n\n\nRichard Ramchurn\, is creative director at AlbinoMosquito Productions\, a filmmaker\, artist–researcher\, and Senior Research Fellow working at the intersection of cinematic storytelling\, immersive media\, and creative AI. His practice explores how technologies such as volumetric capture\, virtual production\, and generative AI can expand narrative form\, embodiment\, and audience agency. He is the creator of A Place for Everyone\, a volumetric VR environmental horror narrative developed with real actors and AI-assisted workflows. The project investigates hybrid production pipelines that combine performance capture\, virtual environments\, and emerging practice as both a creative and research methodology. Alongside this\, he develops experimental tools such as AI LENS\, a live generative-AI camera that transforms real-time video into evolving diffusion imagery for performance and research. His work has been presented internationally at venues including Ars Electronica\, Sheffield Doc/Fest\, BAFTA\, TATE Modern\, and BRIC Brooklyn\, and he collaborates across academia and industry on immersive\, AI-driven\, and robotic media projects. \n\n\n\nCallum and Richard’s talk will take place on the 18th of March\, 13:00-14:00. The talk is open to in-person attendees at Live Lab’s Production Park home\, and will also be available as a live online video stream (via Zoom). After the talk\, we invite in-person attendees to join us for networking and a live demonstration of “A Place for Everyone” in Live Lab. We hope this will be an excellent opportunity to engage with our speakers\, fellow attendees and to meet the CoSTAR Live Lab team (who will be on hand to discuss ideas around how Live Lab can support and benefit you). \n\n\n\nIf you would like to attend this talk\, please sign up for a free ticket here. \n\n\n\nIf you are attending in-person\, we will require you to agree to the terms of Production Park’s Confidentiality and Business Protection Agreement before we are able to welcome you on site. You can read this at the link below: \n\n\n\nhttps://drive.google.com/file/d/1fiX3pMW0QHUUeSXZEViYDnQkfWrzuuKj \n\n\n\nYour access needs: \n\n\n\nWhen signing up for the event\, we will give you the choice to complete a brief access rider form\, which will help us to ensure that our event is planned to accommodate your needs. If you would like to attend\, but are unable due to the proposed time\, or for any other reason\, we would really like to hear from you (costarlivelab-admin@york.ac.uk). Your feedback will enable us to learn about how we can make future events and activities as accessible as possible to everyone who is interested. \n\n\n\nHow to get to the event: \n\n\n\nIf you are attending in person\, you can find detailed travel instructions in your confirmation email. You can also find information on how to travel to Production Park by car and public transport at the following link: \n\n\n\nhttps://a.storyblok.com/f/226794/x/de32f604e6/production_park_site_map.pdf \n\n\n\nWhen you arrive at Production Park\, please report to the main reception. \n\n\n\nIf you are attending online\, the webinar link will be provided in your confirmation email. \n\n\n\nAccess bursaries: \n\n\n\nWe are committed to making our events accessible for freelancers and others developing skills to join our industry\, especially those from working-class or diverse backgrounds. \n\n\n\nTo help with travel costs\, we are offering a limited number of bursaries (up to £50 each) for this event. If this support would enable you to attend\, for example\, if you are freelance\, not currently working\, or would need to take unpaid leave\, you are welcome to apply. \n\n\n\nPlease complete this form at least 3 working days before the event you plan to attend: \n\n\n\nhttps://forms.gle/MfjN8Ban1Hm4PgwD6 \n\n\n\nBursaries are usually reimbursed after the event\, but if you cannot cover costs upfront\, please email us at costarlivelab-admin@york.ac.uk and we will do our best to help. When applying\, please include a brief outline of your expected expenses so we can confirm they meet University of York travel policy (e.g. standard class public transport). We will reply within two working days to confirm. Please wait for confirmation before booking any travel. 
URL:https://digitalcreatorsnetwork.com/event/costar-live-lab-presents-adaptive-vr-horror-experiences/
LOCATION:England
CATEGORIES:In person,Virtual,XR
ATTACH;FMTTYPE=image/png:https://digitalcreatorsnetwork.com/wp-content/uploads/2026/03/Screenshot-2026-03-13-at-11.12.03.png
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BEGIN:VEVENT
DTSTART;TZID=Europe/London:20260304T090000
DTEND;TZID=Europe/London:20260304T170000
DTSTAMP:20260516T044242
CREATED:20260303T192058Z
LAST-MODIFIED:20260304T143708Z
UID:10000034-1772614800-1772643600@digitalcreatorsnetwork.com
SUMMARY:VR Manchester test - please ignore
DESCRIPTION:Testing the event system
URL:https://digitalcreatorsnetwork.com/event/vr-manchester-test-please-ignore/
LOCATION:Bruntwood Manchester\, No 1 Circle Square\, Manchester\, Manchester\, United Kingdom
CATEGORIES:In person,XR
ATTACH;FMTTYPE=image/png:https://digitalcreatorsnetwork.com/wp-content/uploads/2026/03/Cine-pro-lab.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20260128T100000
DTEND;TZID=Europe/London:20260128T160000
DTSTAMP:20260516T044242
CREATED:20260115T193314Z
LAST-MODIFIED:20260115T194248Z
UID:10000017-1769594400-1769616000@digitalcreatorsnetwork.com
SUMMARY:Immersive Video Technologies and Workflows with Blackmagic Design
DESCRIPTION:This event offers an opportunity to speak with Blackmagic Design Product Specialists and learn more about the Blackmagic USRA Cine Immersive camera\, alongside immersive workflows with DaVinci Resolve Studio. You’ll gain practical insight into Blackmagic immersive technologies and production tools\, see how they help bring creative ideas to life in new immersive formats such as Apple Immersive Video\, and understand end-to-end workflows for delivering impactful\, interactive content to your audiences. \nYou’ll explore:\n• Blackmagic URSA Cine Immersive – the world’s first camera designed and built for Apple Immersive Video\n• Discover practical and creative advice for planning and shooting immersive productions using a dual-8K\, 180º field of view camera\n• Learn essential information about immersive production workflows using Blackmagic RAW and DaVinci Resolve for immersive content delivery\n• Understand approaches to capturing Spatial Audio and managing immersive soundscapes with Fairlight Audio toolsets \n10.00 AM – 12:30 PM: Talks by Blackmagic Design experts – OPEN SESSIONS\n1.OO PM – 4.00 PM – 1:1 Sessions* with Blackmagic Design experts by appointment. \nWho Should Attend:\n• Filmmakers & cinematographers\n• Digital imaging technicians\n• Colourists & post-production teams\n• Broadcast & live event producers\n• Content creators & streamers\n• Media students and early-career creatives\n• Anyone curious about next-gen production technology \n\nOriginal event page: https://www.eventbrite.co.uk/e/immersive-video-technologies-and-workflows-with-blackmagic-design-tickets-1979712973797
URL:https://digitalcreatorsnetwork.com/event/immersive-video-technologies-and-workflows-with-blackmagic-design/
LOCATION:HOST Salford\, MediaCity UK\, Salford\, England\, M50 2ST\, United Kingdom
CATEGORIES:In person,XR
ATTACH;FMTTYPE=image/jpeg:https://digitalcreatorsnetwork.com/wp-content/uploads/2026/01/https___cdn.evbuc_.com_images_1174106875_2985366604128_1_original.jpeg
ORGANIZER;CN="MediaCity Immersive Technologies Innovation Hub":MAILTO:innovation@mediacityuk.co.uk
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20250710T180000
DTEND;TZID=Europe/London:20250710T210000
DTSTAMP:20260516T044242
CREATED:20250707T154948Z
LAST-MODIFIED:20250707T191716Z
UID:10000001-1752170400-1752181200@digitalcreatorsnetwork.com
SUMMARY:VR Manchester 10th July 2025
DESCRIPTION:Join us at a 1 Circle Square to hear from a Silicon Valley XR veteran\, try some VR demos\, and (as always)\, join in the chat with immersive enthusiasts from Greater Manchester and beyond. \n\n\nWe’re so excited to be hosted by our old friends Bruntwood SciTech who will also be providing food and drink. Please join us in thanking them for their help in keeping our community alive. \nThe venue is just off Oxford Road. To find us\, come into Symphony Park opposite The Dancehouse/Northern Ballet School. Once you’ve found No1 Circle Square\, come into the main entrance and go up the open staircase in the main reception to the first floor. Follow it around to the left where we’ll be just above the main reception area. Look out for our banner stand to help you. \nPlease note there will be a well-trained\, fully domesticated dog present at our event. \nSchedule \n\n18:00: Check-in opens.\n18:30: Food and Drinks served\n19:00: Welcome & VR Industry Update\n19:20: Main speaker: Clorama Dorvilias – Lessons I’ve Learned Building XR at Scale: From Meta to Google)\n20:00: Community Announcements & Wrap Up\n20:05: More demos\, socialising etc\n21:00: End\, retire for chat and drinks to the Refuge\n\nTalk Details\nAs a veteran XR practitioner from Silicon Valley and now “across the pond\,” Clorama will share lessons learned from building immersive technologies at two of the world’s leading XR companies — Meta and Google. \nShe’ll unpack the different motivations that shaped each company’s approach to XR\, how content and partnership strategies evolved\, and what these teams look for when hiring or collaborating with developers and creators. \nFrom designing meaningful avatars to nurturing developer ecosystems — and navigating the tension between cutting-edge research and real-world product constraints — this talk will explore what it really takes to build XR at scale\, and how smaller teams can apply these insights without needing a billion-dollar budget. \n*** \nDemos \nImmersiV XP is a cutting-edge virtual reality training program designed exclusively for the hospitality industry. Alison Magee-Barker (Founder of ImmersivXP) will be demoing the latest prototype and looking for feedback. \nThe WieldVR OneStock is a high-end\, modular VR gunstock designed for serious VR FPS players. Community member Ryan Burnell will be sharing his model for you to try in tandem with the Quest 3. \nWe’re always on the hunt for more demos. If you have something you can share\, please fill in this form and let us know: https://forms.gle/kxKuFgzZnXBpJN929
URL:https://digitalcreatorsnetwork.com/event/vr-manchester-10th-july-2025/
LOCATION:Bruntwood Manchester\, No 1 Circle Square\, Manchester\, Manchester\, United Kingdom
CATEGORIES:In person,XR
ATTACH;FMTTYPE=image/jpeg:https://digitalcreatorsnetwork.com/wp-content/uploads/2025/07/VR-Manchester-10th-July-2025.jpeg
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